![]() I know there was moaning over it being limited to Quake, but the developer is working on version 2.0 with a new modular architecture that should support any BSP-based game (not just Quakes 1-3, but also Half-Life and the rest of the Source engine titles). ![]() This video overview gives a good feel for the program: I've been able to noodle around with organic shapes in a way that I still haven't figured out in Hammer for Half-Life 2. ![]() Intelligent vertex editing won't let you make "illegal" brushes, and having 3-point clipping is lovely. The response here seemed a bit tepid, but I started using it last month and have been blown away. Has anybody used Trenchbroom at all here? It's a map editor for Quake I that came out last Spring.
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